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LeetCode 790: Domino and Tromino Tiling

·3 mins· ·
LeetCode Medium Dynamic-Programming
Wei Yi Chung
Author
Wei Yi Chung
Working at the contributing of open source, distributed systems, and data engineering.
Table of Contents

Meta Data
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Difficulty: medium First Attempt: 2026-05-24 Source: Day 27 learning note

Study Context
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This article is rebuilt from the exact LeetCode section in the learning note. I kept the note’s repair points, comparison points, and common mistakes, while removing unrelated non-LeetCode material from the same day.

Learning Note Extract
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Problem 2 - LC 790 Domino and Tromino Tiling
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  • Pattern: profile DP / full-state plus gap-state compression.

Why This Fits
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The hard part of this problem is not counting tiles.

It is recognizing that when tiling a 2 x n board, the frontier can end in only a small number of meaningful shapes:

  • fully filled
  • one corner missing

That is exactly profile-DP reasoning.

Core State / Invariant
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full[i] = number of ways to fully tile a 2 x i board
gap[i]  = number of ways to tile a 2 x i board with exactly one corner missing

The gap state uses symmetry:

  • top-missing and bottom-missing have the same count
  • so one variable is enough, and the factor 2 appears in full

Base Cases
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full[0] = 1
full[1] = 1
gap[0] = 0
gap[1] = 0

Why:

  • empty board has one valid tiling: do nothing
  • 2 x 1 board has one vertical domino tiling
  • you cannot create a one-corner-missing board of width 0 or 1 under the recurrence start

Transition
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full[i] = full[i - 1] + full[i - 2] + 2 * gap[i - 1]
gap[i] = gap[i - 1] + full[i - 2]

Why These Transitions Make Sense
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For full[i]:

  • place one vertical domino after a full 2 x (i - 1) board
  • place two horizontal dominoes after a full 2 x (i - 2) board
  • place one tromino to close a previous gap; there are 2 mirrored gap orientations

For gap[i]:

  • extend an earlier gap with one horizontal domino
  • create a new gap by attaching one tromino to a full 2 x (i - 2) board

Complexity
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Time: O(n)
Space: O(1)

Common Mistakes
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  • treating the problem like plain Fibonacci without explaining the gap state
  • forgetting why the 2 * gap[i - 1] term exists
  • using a gap state but not defining what shape it means
  • shaky base cases around full[0]

Strong Spoken Explanation
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I model the board frontier, not individual tile placements. The board can end either fully covered or with exactly one corner missing, so I use full[i] and gap[i]. A full board of width i can come from a full board of width i - 1 plus one vertical domino, from a full board of width i - 2 plus two horizontal dominoes, or from closing one of the 2 mirrored gap states at width i - 1 with a tromino. A gap board of width i can either extend a previous gap or be created from a full board of width i - 2 with one tromino.

Clean Solution
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The note above captures the reasoning and the mistakes to avoid. The implementation below is the version I would submit.

class Solution:
    def numTilings(self, n: int) -> int:
        mod = 10 ** 9 + 7
        if n <= 2:
            return n
        a, b, c = 1, 1, 2  # dp[0], dp[1], dp[2]
        for _ in range(3, n + 1):
            a, b, c = b, c, (2 * c + a) % mod
        return c

Complexity
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Time O(n), Space O(1).

Mistakes To Watch
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  • Forgetting modulo.
  • Using only domino recurrence like Fibonacci and missing tromino shapes.

Final Interview Explanation
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Start from the state definition, then explain why the transition preserves that state. If there is a loop direction, state compression, or a similar-looking problem with a different answer shape, call that out explicitly because that is where this problem family usually breaks down.

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